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(+1)

Quick thoughts after a couple levels. I think it has a good amount of potential. Think fish should knock items off hook if they collide. Your rewarded more for picking up treasure over trash which kicks you right out of the theme. Makes you feel greedy. Purchasing items is confusing. While it took a second to figure out how to buy stuff, I got really confused when the same items were back on the next level. I guess I have to buy for each level but not sure. I found a can of something and clicked on it but no idea what it does. The level did end right when I was trying to use it. I also don't understand why things are invisible.  It's got a great vibe to it and I want it to be better so that's really good. The highscore screen is bugged. Can't get out of it. Wants me to change name but I can't type or exit. Never hit a fish and I don't know if I was supposed to or not. Given the theme, I felt like I shouldn't but the fact that I don't know after a few levels is interesting. The game also ended on me when I hit a chest. I have no idea why it ended.

This is fantastic feedback! Thank you! I’m going to answer all of your thoughts/questions however the fact that I need to answer them says that I have LOT to do to get this game in prime time shape lol — I for sure want it to be intuitive to the player so you feedback is exactly what I need to know


1. fish knocking off items: I honestly never thought about that. It for sure sounds like an interesting mechanic that I could add for like a hammerhead shark or a type of fish in the later levels

2. Treasure over trash: I’ve struggled with the balance of the game. The idea is to get enough treasure to advance levels. Collecting the trash makes your harpoon faster and makes the fish spawn at a slower rate making the level easier. I have to work on making this feel right to the player

3. Purchasing items: I for sure need to make this clearer to the player. All items except for the fish food and scissors are only good for one level

4. Cans—- the cans in the level is just more trash

5. Level ending: the levels are only 30 seconds long so they end as soon as your timer runs out. I am changing it to where if you shoot the harpoon right at the last second then the level will continue until the harpoon is reeled all the way up

6. Invisible: nothing should be invisible — that might be a bug I’m not aware of 

7. Highscore screen: if you’re playing on your phone then you can’t change your name because I have not coded a virtual keyboard for HTML… on the computer it works perfectly and I have the iOS version on my phone which also works perfectly but is not yet available for the public.  Clicking off the highscore screen should take you out of that screen. I have to make that more clear

8. The game ends if you don’t meet your quota. So if your target is $200 and you only get $150 then the game will end.

9. Touching the fish: yes, touching the fish is bad. It makes your harpoon slower


10. It means a lot to me that you would play a few levels and take the time to give me feedback! Thank you so much!!!!!!

(+1)

Very nice, but I think there is still a little bit of polish missing, some sounds when catching a fish, transition/screen when the time is over...

I appreciate you taking the time to comment.  You are 100% right.  There is still so much I have left to add.  I have copy of the game on iOS but I have not released it yet as I want to get it completely finished/polished (and maybe even a publisher) before that happens.  More to come! Thanks for giving it a go!